Lifelong Learning Programme

This project has been funded with support from the European Commission.
This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Teachers’ Guide

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TRANSNATIONAL COOPERATION TO PROMOTE SCIENTIFIC KNOWLEDGE IN SCHOOL EDUCATION

Table of Content

Chapter 4: Innovation in Science Education and Success Stories
Introduction
The chapter presents new pedagogics as well as new technologies used in science education, meant to enhance students’ motivation to learn science. The materials look at what underlies effective teaching in science and highlights the main learning theories, which can be used. It also focuses on current teaching trends which benefit from state of the art technology: Flipped Classrooms, Social Media in the Classroom, Mobile Learning. Cloud Computing, MOOCs, Wearable Technology etc.

One subchapter deals with gamification of education, which can help students be more motivated and engaged. Enthusiastic teachers have started using game-based learning techniques in their classrooms, which provides lots of learning opportunities online for students who prefer a game-like experience.

The last subchapter provides the reader with successful stories about making science accessible and attractive to students: the European Projects, which have worked on issues related to information and communication technologies in school education, environmental and science education.

Table of Content